Transcript:
Syd is Vicious

     
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Original Air Date: October 30, 2010

TEASER

(Late night in New Domino City. We pan down into a narrow alleyway; looks like mostly stores or industrial buildings.
Carly (VO): So Jack... anyone try to sell you any *duel runners* recently?
Jack (VO): No...
Carly (VO): Bummer!
Jack (VO): That's an odd question. Why do you ask?
Carly (VO): I'm trying to crack a story!
(Jack and Carly peer out from behind a corner, Carly with her camera; both are silent.)

(Flashback. Jack and Carly are sitting at their usual table outside the cafe, in broad daylight. The dialogue we've been hearing in voiceover is from this earlier conversation.)
FB Carly: *Apparently*, there's some sort of organized gang running around the city and stealing duel runners! I'm actually not surprised that you don't know about this! (sic) So, according to my source, (whispers behind hand) Sector Security doesn't know who's behind it or how they're smuggling the runners out of the city, and they're all embarrassed, so they're trying to keep it hush-hush. The current theory is that whoever's stealing the runners is selling them on the black market, but they don't know that for sure.
FB Jack: Very interesting.
FB Carly: I'm staking out a dealership tonight; wanna tag along?
(End Flashback.)

Carly (whispers): Look!
Jack: Huh!
(They see a group of toughs hurrying across the alleyway ahead. As they watch, the thieves smash something, clip some wires, and smash in a console screen before the security alarm can sound more than once. Carly gasps as the thieves each grab a runner, now freed of the restrictive mechanical devices keeping them there, and peel out down the alleyway, four or five in all. We glimpse several stills as Carly snaps photo after photo of the crooks' retreat.)
Jack: Coming through!
(Carly turns; Jack is roaring out from behind their corner on his runner, chasing after them.)
Carly: *Jack*!

<1:00>
Syd: Ahahahah! That was easy!
Jack: Hey! You!
Syd: Huh?
(The runner thieves look up; Jack and his runner have just jumped the side of the highway directly above, sailing down on them.)
Jack: Where d'you think you're going with those duel runners!! Didn't your mommies teach you not to take what isn't yours?!
(Jack lands on the road behind the pack of five stolen runners. The leader of the gang, his vest flapping open in the wind to reveal a bare chest, keeps gripping his runner controls with his right arm and aims a pistol right at Jack with his left.)
Syd: Bug off, ya little pest!!
Kaz: Ugh! *Don't do it*! Syd, *stop*!
(At the last moment, the member of the runner-stealing gang who just spoke up gets between Jack and the laser shot with his runner, and takes the hit. The runner he's riding explodes, creating a big cloud of smoke.)
Kaz: Aaaghh!
(The thief who just got shot hits the ground, rolling over several times. Jack brakes, while the rest of the group rides on.)

Syd: Heh! I guess we're *down* a member!

(Jack parks his runner and jumps off, running toward the man who just crashed.)
Jack: Hey! Pal!
(He runs over and kneels, gripping the man's shoulder and side.)
Jack: Are you all right? Why did you go and protect me?! C'mon, *say* something!
(Right next to where Jack kneels, a car pulls up.)
Trudge: Jack?!
(Trudge climbs out of the car, pauses, then reacts with alarm.)
Jack: Trudge-- there's this gang, and they--
Trudge (gasp): Kaz!
(Trudge kneels on the fallen man's other side, suddenly worried and panicked.)
Trudge: Hang in there, buddy-- Medical's on the way! (turning angry) What're you doing here, Jack, what's going on?! What happened to my officer?!
Jack: This bloke is an officer?!

(Opening)

ACT 1 <2:50>

(Later on, at the New Domino Hospital.)
Trudge: *Do you know what you've done*, Atlas?!
(They're standing in the hallway outside the operating room, with the red light on above the doorway signaling that surgery is in process. Trudge is gripping Jack's lapels, furious.)
Trudge: You've landed a good officer in a coma and blown a very important case!!
(Carly nervously tries to defend Jack.)
Carly: W-what was Kaz even *doing* with them? <3:00> My inside sources told me that you guys had, like, *no leads at all*!
(Trudge shoves away from Jack and Carly and stands alone in the middle of the hallway, tense and fuming. We can also see Yusei leaning against the wall and Crow sitting on a bench nearby.)
Trudge: Rrgh, that's what we *wanted* the rumor to be, we wanted Syd to be comfortable so that he would *think* he was getting away with it! Syd Farlow and his gang of grunts are the *little* fish and we're trying to catch the *big* fish!

(As Trudge continues to speak, we enter the operating room; three doctors and two nurses, all in full scrubs and masks, are working away quietly.)
Trudge (VO): We need to know where the money trail *leads*, who's controlling the black market. So Kaz went undercover; he spent months pretending to be one of them, getting closer to Syd.
(Young, slate-haired officer Kaz is unconscious, unmoving, breathing through a mask.)
Trudge (VO): Gaining his trust, gathering info and putting the pieces together.

(Later on, the five of them stand around Kaz's bed as he convalesces, still unconscious.)
Crow: So he was your only inside guy? And without 'im your case goes cold?
Trudge: Pretty much. We still don't know where they're *taking* the runners, how they're getting 'em--
(Jack looks down at the table, and sees a dueling deck with a synchro monster on top; clearly the deck must belong to officer Kaz. He picks up this top card, glimpsing "Mirror Force" underneath it.)
Yusei: Jack, what're you doing?
Jack: I'm gonna borrow this card.
Trudge: Borrow it for *what*...? Don't mess things up more than you already have!
Carly: Jack, let's just call it a day!
Crow: Yeah, don't run out and do something dumb!
(Jack pauses in the doorway and looks back over his shoulder.)
Jack: Don't worry about me; this is *my* mess, *I'm* gonna clean it up.
Carly: Hang on, Jack--
Crow: Don't do dumb stuff!! *Jack*...!! Ugh...
(Yusei remains silent.)

(A narrow street has been transformed into a seedy-looking market, open garage doors forming its awnings.)
Jack: Ya know where I can sell some duel runners on the down-low?
(The shady individual Jack is talking to regards him with a crooked smirk under his crooked, pockmarked nose. We'll later hear him called Gus.)
Gus: Depends on where these runners *came* from. <4:00>
(Jack picks up what looks like an old muffler from this vendor's large container of spare parts.)
Jack: I think they might've fallen off the back of a truck or something.
Gus (innocently): What a *shame*! I *might* know someone who can take 'em off your hands. How much would that info be *worth* to you?
Jack: I'd say it's worth about, ten percent?
Gus: Hmph. That sounds about right; gimme one sec.
(He rummages in another container. Jack sets the muffler down and approaches the vendor. He offers Jack a small white card casually over his shoulder.)
Gus: Heheheh. Ya didn't get this from *me*.
Jack (takes the card and walks away): Of *course* not.
(The vendor glances over his shoulder to make sure Jack has left, then quickly dials his cell phone. We see Jack continue to walk the market, and hear the vendor's phone conversation.)
- Yeah?
Gus: It's me. I got someone *diggin' around*. Sent 'im *your* way.
(Jack looks at the writing on the slip of paper. The vendor continues to speak.)
Gus: Be sure to give 'im a *warm welcome*!

ACT 2 <4:37>

(Elsewhere disreputable in the city...)
Jack (think): That slimeball's directions say that there should be a *door* here at the end of this alley. Something's not right.
(Then five thugs drop from above and land on the ground around him; an ambush!)
- Surprise!
- We heard you was askin' about the black market.
- Snoopin' around where ya shouldn't be snoopin' is bad for ya health!
(All five of the thugs laugh. One of them, with a chevron-shaped forehead mark from the Facility, runs at Jack, raising a long metal pipe. Jack dodges, kicks the next guy, and punches the next; all five are soon in a pileup at his feet.)
Jack: Take me to the guy in charge of this little circus! <5:00>
- How 'bout we take you *down* instead!!
(Jack looks up; there's one more guy who must've stayed on the roof above, jumping down on him with pipe in hand; we barely see the Facility dye in a horizontal bar across his nose. He lands a hit to Jack's head, and Jack goes down, unconscious. The other five guys are already back on their feet.)

(Darkness.)
Yusei: Is he awake?
(Jack opens his eyes; Yusei, Carly, and Crow are standing over him, looking worried.)
Crow: He's *moving*.
Carly: Jack, you with us?!
(Jack sits up. He's in a bed, with bandages wrapped around his head.)
Jack: Where am I?
Crow: I *told ya* not to go an' do anything dumb, and *what didja do*? Ya went an' ya did something dumb! I hate to say 'I toldya so', but well, ya know.
Carly (a little choked up): I'm just glad you're okay; I was so worried about you, Jack!
Jack: I remember the face of the huckster who set me up. I can prob'ly get to Syd through *him*.
Crow: Whaddayou *talking* about! There's no 'getting to Syd', you are not an officer!
Trudge: Look, Jack; I'm sorry about what I said earlier. I can see that you wanna do right and all, but-- you don't know what you're getting yourself into! This Syd Farlow character is a dangerous customer! You're lucky to be sitting up; most guys who cross Syd end up like Kaz.
Jack: Huh...?

(Flashback. In a rush Jack recalls the crash, and how officer Kaz risked himself to protect him. End Flashback.)

Jack: And what *about* Kaz?
Trudge: Mm?
Jack: Is he... *lucky*? <6:00>
Trudge: *'Course* he is! I mean, yeah, he, uh... he hasn't gained consciousness yet, but he's as tough as they come.
Crow: *Knock it off*, pal; stop playin' 'cops and robbers'! Sector Security is on this, just leave the professional work to the professionals.
(Jack gets out of bed and walks toward the door.)
Crow: Uhh, where ya goin'?
Yusei: Let 'im go.
Crow: But *Yusei*--
Yusei: *Come on*, Crow. You know how *Jack* is once he decides to get on a 'dignity' kick.

(As Jack leaves the hospital ward, he takes the bandage off his head and throws it on the ground.)
Yusei (VO): He becomes immune to common sense!

(Night at the market Jack visited earlier. A pair of guys are finishing loading crates onto a truck.)
- ... And one R-four engine.
- That's the last of 'em, Gus. Let's get these back to Syd!
- Roll it out, boys!
(As the truck begins to move, someone steps purposefully in front of it. Gus, the driver-- same man who gave him 'directions' earlier-- panics and brakes.)
Gus: Huh? Rrgh!
(Of course, it's Jack who stopped the truck. He is not in a good mood.)
Jack: Real cute *prank* you played this afternoon.
Gus: Whatsamatter? Didja not get enough?
Jack: Take me to Syd-- *now*!
(He opens the driver's-side door and grabs Gus by the collar. Then they're lit up by more headlights. Gus chuckles; Jack's been outflanked again.)
Gus: Hahaha! I ain't takin' you to Syd-- but you can play with all his *friends* if you want!
(The 'friends' are a legion of mean-looking brutes on undoubtedly stolen runners. The one at the head of the group is snickering unpleasantly. <7:00> Then he speaks.)
- Hey-- aren't you that *Jack Atlas* dude?
(Another rider)
- Yeah, this joker used to be some kind of *fancy champion*!
(Another)
- *Well*, then, let's show our respect!
(As one, the guys on runners stand up, climb off, and rush him. The guys from the truck are already surrounding Jack from behind. Jack punches one hard in the face, elbows a second coming up behind, steps aside for a third to slam into the truck, kicks a guy in the stomach who's approaching with a pipe, and doesn't see a second pipe-wielder jumping up behind him! And he hits the pavement again, unconscious.)
- Awww, he's conked out already!
- *That* didn't last very long!
- Let's get outta here!
(The truck and ten or so runners all start up and drive away, leaving Jack lying in the street knocked out.)
- Stay away, *loser*!
- Enjoy the nap, pal!
(Once all of them are gone, Jack shakily raises his head, squinting through one eye, his face scratched and hair smudged with dirt.)

(Sitting atop a platform on the water, Syd's operation is a large building that looks like a factory or warehouse.)
Gus: I hate to be sayin' this, boss, but with more and more people pokin' around lately, I think we might wanna start thinkin' about ditchin' New Domino City.
Syd: Probably a good call, Gussy.
(Gus turns; from the look on his face, he probably doesn't like being called that. Syd is sitting in the middle of the factory floor on a nasty-looking folding metal chair, but he's the only person in the room who's sitting down. With his helmet off, we can now clearly see that he's got serious-looking tracking dye running down both cheeks and a huge scar or tuft of hair on his bald head.)
Syd: Huh. Besides, I can't imagine this crummy city's got that many duel runners left for us to *take*!
(Just then, Syd hears a runner engine rev and turns.)
Syd: Hmm?! *Jack Atlas?!?!*
(Jack is sitting on his own duel runner, at the top of the highest conveyor belt platform.)
Gus: How did you *find* this place?!
Jack *You* led me straight here! <8:00>
Gus: Huh?
(Gus looks at his vest, then searches around his collar with one hand, and finds, on the back of his shirt collar, a little metal disk with a blinking red light.)
Gus: A *transmitter*?! You mean-- when you was grabbin' at me, you-- you--!

(Flashback. Jack pulls open the driver's side door and grabs the front of Gus's shirt; that must be when he planted the transmitter. End Flashback.)

(Syd is on his feet, pistol in hand. There is a ten-foot radius around poor Gus; nobody else wants to be anywhere near him, lest they end up between him and Syd.)
Syd: How couldja be so stupid, Gus!
Gus: I-I-I'm *sorry*, boss.
- Leave this loser to *us*, Syd. Let's get 'im, boys!
(All the thugs rush for Jack, who revs his engine.)
Syd: You--!
(Jack's wheel bounces right across Syd's hand, disarming him and probably breaking that gun. Jack arcs around onto the floor, and brakes.)
Jack: The game is up, Syd! I've contacted Security and given 'em this location! They'll be here any minute now with *bells* on.
Gus: Rrrghh...!
Syd: Huhuhuh! Well, I guess that's *it*, then! (raises his arms mockingly) I give up! Consider this my red hand wavin' my white flag!
All thugs: Huh?
Syd: *However*-- proposition. Hows'bout you and me have us a duel before our guests arrive!
Jack: You're *challenging me*?
Syd: That's right, but not in an ordinary duel. When you're in Syd's house, ya gotta play by Syd's rules!

Syd: We'll duel on these conveyor belts; lose some lifepoints and ya move closer to the trash compactor! <9:00> Run *outta* lifepoints an' into the trash compactor ya go, an' well, heheh, that ain't gonna feel too good.
(Syd is already standing on one conveyor belt; Jack stands on a platform that runs perpendicular to it, slanting upward.)
Jack: You're daft!
Syd: What's it gonna be? Look, I ain't gonna bend your arm or nothin', if you're *too scared* you're *too scared*. So? *Is ya too scared*?
Jack: Hmph! Don't make me *laugh*! I accept your duel!

(Both duelists' ankles are shackled to the conveyor belts, and they are moved backward to a dueling distance.)
Syd: All right! We're buckled in an' ready to ride! An' there ain't no gettin' off until one of us goes over! Ya better hope ya still got it, *champ*!
Jack and Syd: Let's do this!
(Both duelists start with 4000 lifepoints.)

ACT 3 <9:24>

(Both duelists' ankles are shackled to the conveyor belts, and they are moved backward to a dueling distance.)
Syd: It's time for me to take out the garbage, *champ*!
Jack: We'll see about *that*! (draw) I summon Mad Archfiend!
[Mad Archfiend 1800/0/L4/]
Jack: Next I'll play a facedown, and end my turn!
Syd: I'm up, then! (draw) Hmhmhm! I summon Assault Wheel in attack mode!
[Assault Wheel 2300//L4/]
Jack: Twenty-three-hundred attack points? <10:00>
Syd: Thass' right, and Assault Wheel's gonna use every last one of 'em! An' by attackin' Mad Archfiend, Assault Wheel forces it to cower in defense mode!
(Mad Archfiend's defense points are 0.)
Syd: Dis situation works out really good for me, 'cause when Assault Wheel attacks a monster in defense mode, the difference in points is dealt directly to you as damage!
Jack: Ahh...?
(Mad Archfiend is destroyed, and the shards fly into Jack's face, showering him with damage; he's down to 1700 lifepoints in that one attack.)
Syd: Hmhmhm! Hey Atlas, I got a *joke* for ya-- what's tall, boring, and minutes away from bein' tossed out with the trash? You!
(All the thugs, watching from below, guffaw.)
Syd: Aw, thank you, thank you, I'm here all week! Try the veal!

Gus: Hey Atlas-- how does it feel to go from champ to *chump*!

Jack: I wouldn't start joking around yet if I were you, Syd, I'm just getting warmed up!
Syd: Huh! Whatever you say! Oh by the way, now that Assault Wheel has attacked a monster, it loses all its attack points until the standby phase of my next turn! So that's it for *me*!
(He slaps down two facedowns.)
Syd: Your move, Jack! <11:00> An' well, you might actually wanna *do something* this time, champ.
Jack: *Thanks* for the reminder! I draw! When you've got monsters on your field and there's no monsters on mine, then I can summon Vice Dragon from my hand!
[Vice Dragon 2000/2400/L5/wind]
Jack: But when I summon it like that, its attack and defense points are cut in half!
(Therefore, Vice Dragon's points now read 1000/1200.)
Jack: Next I use the "Polymerization" spell card, and with it I fuse Big Piece Golem and Medium Piece Golem in my hand--
[Big Piece Golem 2100/0/L5/light]
[Medium Piece Golem 1600/0/L4/earth]
Jack: In order to form *Multiple* Piece Golem!
[Multiple Piece Golem 2600//L6/]
Jack: But I'm not stopping *there*. I summon Archfiend Interceptor!
[Archfiend Interceptor 1400/1600/L4/dark]
Jack: And now, Multiple Piece Golem! Attack!
Syd: Dat ain't gonna *happen*! I activate my "Nightmare Wheel" trap. Not only does Nightmare Wheel prevent 'cha pathetic Golem from attackin', it also prevents it from changin' battle mode! But that's not the best of it; see, durin' each a' my standby phases, Nightmare Wheel dishes up five hundred points a' direct damage!
Jack: That's *assuming* you *have* another standby phase! <12:00> Vice Dragon-- attack!
Syd: Not so fast, I got *another* trap! "Plunder Decoy"! Now, when you attack a monster on my field, I can use this little trap to gain control a' one a' your monsters! Red rover, red rover, send that intercept demon right over!
(Archfiend Interceptor switches over to Syd's field, right in front of Vice Dragon's claws. Vice Dragon backs off.)
Jack: Why, you--!
Syd: Huhuhuhuhuhuhuh! This monster's special ability'll come in handy! 'S long as I got this fine athlete on my field, you get sapped for five hundred points a' damage every time you come at me! So what'll it be? Are ya gonna attack or are ya gonna *not*! (Jack is silent.) That's what I thought! You're what my gramma'd call a *real wimp*! An' speakin' a' wimps-- how's Officer Kaz? He enjoyin' his bed rest?

(Flashback. Kaz lies unconscious under a breathing mask. End Flashback.)

Jack: You *cretin*! Just for that remark I'll *take* the five hundred points of damage! Do it, Vice Dragon!
Syd: Ha ha ha ha ha ha ha! <13:00> You're gonna end up just *like* Kaz! Enjoy havin' a taste a' your own monster's special ability!
(Archfiend Interceptor blasts Jack, right in the chest.)
Jack: Ugh!
(Jack's lifepoints decrease to 1200, and his conveyor belt recedes further.)
Syd: Hahahahahahahaha! Ya closer to the end, my has-been friend!
Jack: Perhaps-- but so're *you*!
(Vice Dragon's attack finally destroys Assault Wheel, and Syd's lifepoints decrease to 3000.)
Syd (think): Actually, *champ*, I'm *not*. My conveyor belt has a stopper right in front a' the compactor, so even if I *lose*-- I'll be *just fine*! Hehaheh!
Jack: Let us hope for *your* sake that Sector Security arrives before I defeat you! I end my turn.
Syd: Ahahahahaha! D'you seriously think Sector Security is gonna show up! If you do, you're even dumber than I thought!
Jack: Why's that!

(Late night in Domino City. At least two Security cars, plus Yusei and Crow on their runners, stop at the edge of the pier. A third car joins them as they speak.)
Crow: So where's this factory?
Yusei: According to the coordinates Jack sent, it *should* be right in front of us.
Crow: Well it's *not*...
(Trudge steps out of the driver's side of one of the cars.)
Trudge: According to the pier manifests, there should be a huge tanker docked here. <14:00>
Crow: You mean like a *boat*?
Yusei: Guess that tells us how they were smuggling the runners.
(Carly is in the back seat of one of the cars, her window rolled down.)
Carly: Uhh... If the boat's not *here*...
(The empty, open sea stretches out ahead of them.)
Carly: Where *is* it?

(Syd's fake factory building is cruising on the open sea.)
Jack: Wait, *what*? You're telling me that we're actually on a *boat* right now? And that we're out to *sea*?
Syd: Yup! This is the Syd Farlow luxury cruise line! Try to relax an' have a good time, an' enjoy yourself, an' don't think too much about how this is, ah, a *one-way trip*! Now let us continue! I draw! It's time to activate Nightmare Wheel's special ability-- during each a' my standby phases you take five hundred points a' damage!
(Jack's lifepoints are down to 700 now. His conveyor belt recedes a few more feet.)
Syd: An' now, I summon the Cannon Wheel tuner monster to the field!
[Cannon Wheel 500//L2/]
Jack: Infuriating!
Syd: Aww, don't get all upset, Jack, <15:00> this is how I *do* things, it's my *nature*! I mean so what if I stole your intercept demon, at least I use what I've taken!
(Tuning math: L4 + L2 = L6)
Syd: Check it! I synchro-summon, Combat Wheel!
[Combat Wheel 2500/1200/L6/earth]
Computer: Combat Wheel is a level-six earth-attribute synchro monster, with twenty-five-hundred attack points, and twelve-hundred defense points.
Syd: An' guess what 'appens when Cannon Wheel is part of a successful synchro-summoning? It dishes out five hundred points of direct damage!
(Jack's now down to 200 lifepoints.)
Syd: You're almost at the end a' the line, Jack! Next an' last stop is *smashville*! Hahahahaha! (Jack glances behind him nervously) This has been a blast, champ, it really has, but I'm afraid it's time to say ga'bye! Right *now*! My Combat Wheel is gonna eliminate your Vice Dragon!
Jack: I activate the "Nightmare Archfiends" trap! With this I can *release* Vice Dragon...
(Vice Dragon evaporates and Combat Wheel's bullets go right through it.)
Jack: And then summon three Nightmare Archfiend tokens onto your field in attack mode! <16:00>
[Nightmare Archfiend Token 2000//L6/]
Syd: Huh! A *narrow escape*, champ! But you're just *stallin* at *this* point! I'm now activating the "Block Dugout" spell card! When the combined levels of all the monsters on my field are greater than the combined levels of all the monsters on *your* field, then you can't attack! So thanks for givin' me three level-six monsters, that was nice a' ya!
Jack: You're *welcome*. (draw; his card is Sinister Sprocket) I summon Sinister Sprocket to the field!
[Sinister Sprocket 400//L1/]
Jack: And now that it's out n' about, I can tune my Sinister Sprocket with my Multiple Piece Golem, in order to synchro-summon Chaos King Archfiend!
(Tuning math: L6 + L1 = L7)
Jack: This is for *you*, Kaz!
(Chaos King Archfiend is a masked, demonic warrior, graceful and strong, with a mantle of burning flames across the back of his shoulders and on long, scythelike blades attached to his wrists.)
[Chaos King Archfiend 2600//L7/]
Syd: You-- you managed to obliterate my Nightmare Wheel by getting rid a' Multiple Piece Golem!
Jack: That was just the beginning! <17:00> When Sinister Sprocket is used to summon a dark-attribute synchro monster, I can use its special ability to destroy one face-up spell or trap card on the field. I hope you weren't too attached to that "Block Dugout" spell! Looks like you've got nothing to hide behind now!
Syd: Yeah? That's wha' *you* think, *champ*! I activate Combat Wheel's ability! (he discards the trap "Urgent Tuning") With this I can give half the attack points of all the monsters on my field to Combat Wheel! Game over, *champ*!

ACT 4 <17:31>

Syd: Dis is gonna be a crushin' blow, champ! But it's nothin' compared to the *crush* you'll experience once ya lose! My Combat Wheel is unstoppable! An' because of his special ability, you can't attack any other monster on my field. There's nothing you can do, Atlas, you're done!
Jack: I *despise* punks like you! You think you can take whatever you want and hurt whoever you want to!

(Flashback. Jack picks up the top card of Kaz's deck, while Kaz lies prone under a breathing mask in the hospital.)
Jack (VO): Well, *not anymore*!
(End Flashback.)

Jack: *You're* done! <18:00> Chaos King Archfiend, attack Combat Wheel!
Syd: Huh! *Man*! When we fall we fall hard, don't we, champ, I mean *look* at you! You set your only monster on a doomed collision course!
Jack: Not quite! Chaos King Archfiend is gonna be just fine, 'cause when it attacks, it switches your monster's attack and defense points!
(Combat Wheel's attack points are 1200.)
Syd: *Wha*?! You mean it's gonna *win*?!
Jack: That's right, Syd; it's *gonna win*.
(Chaos King Archfiend slashes Combat Wheel with one of its fiery blades, and destroys it. Syd's lifepoints fall to 1600.)
Jack: That's not all! When Combat Wheel is destroyed, due to your Wheel's special ability, all Nightmare Archfiend tokens on your field are destroyed as well! And because of Nightmare Archfiend tokens' special ability, you take eight hundred points of damage for each one you destroy! *End of the ride*, Syd!
Syd: Aaah?!
(The Nightmare Archfiend tokens evaporate, then their remnants form a blast that hits Syd right in the chest, knocking him over. His lifepoints fall to zero. The shackle falls off of Jack's ankle.)
Syd: Fooled again, champ! Joke's on you! <19:00> I rigged a stopper on my conveyor belt-- I ain't goin' over!
(The stopper on Syd's belt catches-- and snaps cleanly off. So much for that.)
- The stopper broke!
(Syd goes over the edge, screaming, hanging by his ankle from the conveyor belt. Jack runs toward him, across the field. Syd just barely manages a sort of pull-up, narrowly keeping himself out of the garbage smasher. Jack grabs him by the collar before he can fall.)
Jack: C'mere, you *baby*!
(Jack lifts him up by the collar, snaps the shackle, and throws him over the side into the waiting arms of several thugs, knocking all of them over.)
- That *does* it! Time to trash that guy!

(Outside, Syd's disguised tanker is surrounded by smaller boats and helicopters; Security has finally arrived on the scene. An armed swat team busts down the door, with Yusei, Crow, and Carly waiting behind them.)
Yusei: ...Huh?
(They are standing before a large pile of knocked-out thugs. Jack walks over and tosses another one onto the pile.)
Yusei: Jack...!
Jack: Hey-- what took you guys so long?
Carly: Did *you* take out all these guys, *by yourself*?
(Jack only smiles.)

(Day, outside the New Domino hospital. Jack offers the card Chaos King Archfiend.)
Jack: I believe this belongs to *you*, Officer Kaz.
Kaz: My card...!
(Kaz wears a bandage around his head and a cast on his left leg, and leans on a crutch, but he's awake and recovering. He accepts the card. Yusei, Crow, and Trudge are standing with them.)
Jack: It was because of *that* that I was able to win.
Kaz: I gotta say, Jack; it's a great thing you've done for the city, catching Syd's gang.
Jack (teasing): *Someone* had to, since *your lot* couldn't do it!
Trudge: Ohh, *lay off*, will ya?
Kaz: But seriously though, thanks to the info we uncovered on that tanker, <20:00> we were able to make *twenty more arrests* and seriously cripple the black market.
Jack: Glad I could help.
Kaz: So whaddaya say, Jack-- after I heal up a little bit, will you honor me with a turbo-duel?
Jack: I *never* turn down a duel! You just name the time and the place-- and I'll be there.
Kaz (nods): Hmm. You got it!
(They clasp hands warmly.)

END <20:25>

* Special thanks to YouTube and uploader DecypheringDarkness for making this episode accessible online in an easily-transcribed format.
* Special thanks to Yugioh Wikia as a source for checking cards.
* Special thanks to Kazuki Takahashi, 4Kids, et al. for Yu-Gi-Oh! 5D's!

Last Updated: January 27, 2011

I don't own Yu-Gi-Oh 5D's, at all, and this transcript is unofficial and without any permission whatsoever. Please link back to me if you use my work. For more information about my transcript format, please click here.

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Yu-Gi-Oh! 5D's Transcripts, Season 2