Transcript:
The Lockdown Duel II

     
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I don't own Yu-Gi-Oh 5D's, at all, and this transcript is unofficial and without any permission whatsoever. Please link back to me if you use my work. For more information about my transcript format, please click here.

Episode Aired: November 15, 2008

(Previously <1:34>)

(Opening)

ACT 1 <2:34>

Armstrong: I'm gonna make sure you don't leave the Facility for a long time, Yusei! And no matter what you do to try to stop me from winnin' this duel, I'm not takin' my eyes off the prize! Hehehehehahahahah!
(As he speaks, we notice several security cameras trained on Yusei. In the security room, some poor guard is watching Yusei scowl at Armstrong from every direction as he unsteadily gets to his feet. He has 3000 lifepoints; Armstrong has 3600.)
Armstrong: I'm glad to see this duel isn't too *shocking* for ya, satellite.

Tanner: Well that's easy for *Armstrong* to say, especially since his duel disk isn't connected to the static generator! <3:00>

Yusei: It's my... turn!
(He draws; Call of the Haunted)
Yusei: And I think I'll start by playing the spell card "Nightmare's Steelcage"!
(A domed cage with sharp spikes on the outside appears around Yusei's side of the field.)
Armstrong: Don't you know you're already behind bars?!
Yusei: Yeah, well *these* bars are gonna keep me safe from your static generator shocks for the next two rounds!
Armstrong: Heh! That little cage won't save you!
Yusei: We'll see. Now I lay down a facedown (Call of the Haunted) and end my turn!

(Two prisoners who are watching the match)
- Steelcage! That was *my* card! See? I toldja my deck wasn't lame!
- Listen, I said that *you* were lame, not your stinkin' deck.

Armstrong: Shut it, you two, you're *both* lame!
(Armstrong draws, and glances at his card out of the corner of his eye.)
Armstrong: Hmmmm. Now you might think you're safe, with that steel cage stoppin' my monsters from attackin' you. But I don't need to attack in order to win this duel! And here's why, Yusei! First I'll play Iron Chain Snake!
[Iron Chain Snake 800///]
Armstrong: And since I have Iron Chain Repairman already on the field, its special ability lets me bring out another monster! So I think I'll bring out another Iron Chain Snake! <4:00>
[Iron Chain Snake 800///]
Armstrong: Next up, I'm activatin' these two spell cards! And with them in play, this match is all but a lock for *me*, because with two level-five chain monsters on my field, my Poison Chain now forces you to send ten cards to your graveyard if my monsters don't attack! And when your deck runs outta cards to play, satellite, you *know* what happens, don'tcha!
(Armstrong gives a foreboding thumbs-down. Yusei's duel disk glows purple with the poison.)
Yusei: I lose...
Armstrong: Now I *hope* you didn't have anything planned for the next couple of years, Yusei. 'Cause once I win this duel, you can wave 'bye-bye' to your future!
(Yusei grimly draws the top ten cards off his deck, shows the stack to Armstrong, and discards it. We glimpse each of the cards: Chaosrider Gustaph, Poison of the Old Man, Magical Merchant, Nutrient Z, unidentified spell T5D010_id1, Dark Room of Nightmare, unidentified spell T5D010_id2, Graverobber, Backup Soldier, Shadow Spell. {&})
Armstrong: So with those ten cards gone, you've only got nineteen left!
Tanner: At *this* rate, Yusei won't survive for more than two more rounds!

ACT 2 <4:49>

Tanner: Come on, grandpa, there's gotta be *something* Yusei can do to stop Armstrong's spell!
Yanagi: There is, but I don't think the guards're gonna let 'im run away and hide! <5:00>

Armstrong: Now I play the spell card "Paralyzing Chain", which shocks away three hundred points whenever you suffer the effects of my "Poison Chain".
(Yusei gets shocked again, lifepoints at 2700 now)

(The clock reads 8:40. Alex is preparing to leave.)
Alex: Rrrgh, it's almost time. Sorry I can't wait any longer. You *had* your chance, Yusei.
(He leaps into the tunnel under his bed and out of sight.)

(Yusei is swaying on his feet after that last shock.)
Armstrong: Looks like that cage isn't so safe after all, huh, Yusei? Guess those cards are as useless as the people who gave them to you!
Yusei (draws): *I'll* show ya 'useless'!
Armstrong: I'm sure you will-- *If* you can last.

(Alex sneaks along the rooftop and spots a yellow light winking at him from the edge of the platform above.)
Alex: That's my signal. Maybe Yusei was right about not leaving his friends here...

(Flashback.)
FB Alex: Look, let's just escape, the two of us! Those guys are dead weight in their current state!
FB Yusei: I can't *leave* them behind!
FB Alex: Sure you can! <6:00> You don't owe anybody anything, man, come on!
FB Yusei: I won't ditch my friends for my own benefit! I'm not leaving them behind just to get ahead! That's just not what I'm about, Alex.
(End Flashback)

Alex: Ugh!... Well I'm not about that either, Yusei.

(We see a shot from Yusei's upper right hand corner, and hear him via the security screen we're seeing him on)
Yusei (on screen): I draw!
(We can see that he just drew Dust Tornado, and his other cards are three more traps-- Jar of Greed, Taunt, and Battle Mania.)
Yusei: I'll throw down-- three facedowns!
Armstrong: And I'll play this! The spell "Psychic Cyclone"! Now I can choose one of your facedowns, and if I can guess whether it's a trap or a spell, not only do ya lose it, but I get another draw! And I gotta feelin' in this game, the house *always* wins! Eeney, meeney, miney, moe! I-- say the left one is a trap card! I'm right, aren't I?
Yusei: How...?!
(Dust Tornado is destroyed)
Armstrong: What can I tell ya, Yusei, my instincts never let me down! <7:00> Now with that trap card outta the picture, your chances of beating me and getting outta here just got a whole lot slimmer!

Tanner: No way! I smell something fishy, and it's not his B.O.!

Armstrong: And now I can draw one card from my deck and then I'll end my turn, satellite!
Yusei: I'm just gonna play a facedown for right now. Your move.
Armostrong: Heheheheheh, then I guess I'll draw! Hm. I summon out Iron Chain Blaster! And since I couldn't attack you thanks to your Steelcage's effect, my "Poison Chain" spell card forces you to send twelve more cards to your graveyard! So with them gone, next round y'all finished!
(Yusei discards twelve more: White Magical Hat, Chopman the Desperate Outlaw, Goblin Thief, Seven Tools of the Bandit, The Bewitching Phantom Thief, Backfire, unidentified spell T5D010_id3, Sand Gambler, unidentified trap T5D010_id4, Goe Goe the Gallant Ninja, unidentified trap, and Mataza the Zapper. {&})
Armstrong: Don't be mad, this *is* just a game. Of course in *this* game if ya happen to lose, ya hafta kiss all your freedom goodbye! But in the meantime, whaddaya say we let <8:00> the effect of my Paralyzin' Chain put a *charge* into this duel!
(The card glows, and Yusei gets shocked; he has 2400 lifepoints left.)
Armstrong: Shocking move, isn't it, Yusei! And it's only gonna get worse, 'cause now I can load my Blaster with Iron Chain Snake and break through your barrier!
(Before the last charge is even over, Yusei gets shocked again; now he has 1600.)
Armstrong: I can now bring back my Iron Chain Snake due to Iron Chain Repairman's special ability.

Tanner: Yusei! If you don't stop the Chief soon, his monsters're gonna totally destroy you!

Armstrong: That's metaphorically speakin' of course. That's not to say that with your Steelcage vanishing this turn, their attacks aren't going to shock you into submission.
(Yusei is still winded from all the shocking)
Armstrong: Hmhmhm. Looks to me like your time behind bars backfired. I mean all you have left are a half-dozen cards in that joke you call a deck.
(THAT gets Yusei.)
Yusei: These cards are the heart and hope of every man in here! <9:00>
(Armstrong is angry at that.)
Armstrong: Then I'll be sure to destroy them as soon as I'm done with *you*!
Yusei: I *won't* let that happen.
(Suddenly the lights go out)
Armstrong: Somebody turn on the lights!
(The lights go on, level by level; Armstrong speaks into a mic on his lapel)
Armstrong: What was *that*?

(Guards in control room)
- We're not sure, sir. But we're checking the generator control room now.

Armstrong: Ngh. Let's get back to business.
(Yusei looks back at the shuttered window of the cell he shares with Alex.)
Yusei (think): Alex! He's gone! That blackout must've been caused by his friends on the outside! Wish I was with you, but I got my friends to think about. Good luck, man. (aloud) Okay, Chief, I'm playing this-- the trap card, the "Jar of Greed"! And thanks to it, Armstrong, I draw one more card!
Armstrong: Ha! With each card that you remove from your deck--hmph!--you're one step closer to losing this duel!
Yusei: Not if I play my trap "Call of the Haunted"!
Computer: "Call of the Haunted" is a trap card that allows you to special-summon a monster from your graveyard back onto your field in attack position.
Yusei: And guess who I'm bringin' back *with* it, Armstrong! You should get a big *kick* out of this! <10:00>
[The Kick Man: 1300//]
Armstrong: You brought back Kick Man? He's as valuable as *you* are!
Yusei: You shouldn't underestimate the power of any card, especially one that can join forces with a card in my graveyard!
Armstrong: But your graveyard is full of--
Yusei: Cards you forced me to get rid of. So it seems like *your* strategy is the one that backfired! Because now I can call on "Axe of Despair" to give my Kick Man an extra one thousand attack points!
Tanner: Nice one! 'Course I did the same combo back in my pro days on the Circuit.
Yusei: And next up, I'm summoning Exiled Force!
[Exiled Force 1000///]
Yusei: Kick Man! Ataaaaack!
(Kick Man destroys Iron Chain Snake, and, surprisingly, Armstrong gets zapped!)
Armstrong: Hunh...? Hwaaah-aaaaaagggggh!

Yanagi: Hold on! His duel disk finally shocked him!
Tanner: Yeah! Looks like *someone* turned the power back on!

Yusei: Now Exiled Force, move in and slay that serpent of his with a direct attack!
Armstrong: Eh, hold on, <11:00> time out, there's somethin' wrong with my-- Doh!! Eeegh-aigee-aauauauahh! If I find out that the person who turned m'duel disk back on knows you, Yusei, they're gonna wish they never met you! Ugh!
(Armstrong's lifepoints are now at 1900; he slumps to the floor. Yusei is mystified.)

ACT 3 <11:20>

(Voice over loudspeaker)
- Chief Armstrong, an intruder has been caught and restrained in the power generator room. We're bringing him to you ASAP.
Armstrong (still on the floor): Ngh...Rrgh... now let's see who did this!
(Armstrong gets to his feet with much groaning, and shakes himself out with a silly blubbering noise. The guards approach, escorting Alex; Yusei's roommate is smiling mockingly.)
- Sir, here's the culprit. This was Yusei's cellmate.
Yusei: No! They caught Alex!

(Tanner and Yanagi gasp)

Armstrong: How did this punk sneak out of his cell?!
- Sir, he dug a hole, got to the power room, and fried the mainframe.
Armstrong: He did *what?!* (aside) Go fix it, my duel disk has been shockin' me!
Alex: Exactly, and <12:00> it's not going to stop!
Armstrong: Egh! I SAID FIX IT!

(In the control room, one of the guards is on the phone. In the background, a few more guards run frantically past, and another one narrowly avoids getting singed by an exploding console.)
- I'm sorry, sir! But the mainframe can't be repaired! Which means the shocks that are running through your duel disk will continue for the remainder of the contest!

Armstrong: Rrrrrgh, rrrrrgh, soon as I'm done here, punk, you and I will have a nice long conversation!!
Alex (impudently): But first, your *duel*. And with the playing field evened up, I'd be *shocked* to see you win!
Armstrong: Rrrrgh!
Yusei: Why'd you come back, Alex?
Alex: Well I couldn't just *leave* you here! I had to try and help you, Yusei. That's what friends do for each other. Just like you put your friends ahead of yourself, I wanted to do the same for you.
Yusei (nods): Hm. It's time we add to the stakes. Now that your duel disk is *working* once again... I say we battle it out for Alex. I win, you don't punish him. I *lose*, and he goes into lockdown like me.
Alex: Um, Yusei...?
Armstrong: Sounds perfect! You're done next turn anyway! (points to guards) Let Alex watch his future disappear!
Yusei: So then let's keep going. <13:00> I sacrifice Exiled Force to destroy Iron Chain Repairman! It's your move, Chief!

Tanner: This is it; one draw, one card. And if it's a monster, Yusei has to throw away all his cards!
Yanagi: So, um, what's so bad about that?
Tanner: What's *bad* about it is that he'll lose! Didn't you ever find a *rulebook* when you were traveling the world?! Man, it's like talkin' about this to my *dad*!
Yanagi: But you call me 'gramps'.
Tanner: Never mind.

Armstrong: Here we- go!!
(He draws; Nobleman of Crossout.)
Armstrong: Well well, looks like you're okay. At least for *now* y'are. (think) But what Yusei *doesn't* know is I've been watchin' every move of his game since draw one! Thanks to my security cameras, his cards're about as secret as a prime-time lineup! And premierin' tonight are Yusei's facedown cards, <14:00> and I gotta feelin', it's gonna be somethin' of a tragedy! The facedown on the right is "Taunt", a trap he can't even use this turn. And on the left side, "Battle Mania". Now *that* trap could be trouble, since it forces our monsters to fight each other. And as long as Yusei's Kick Man is swingin' that "Axe of Despair", he's got the upper hand. But with "Battle Mania" gone, I win! And I've got just the card to get rid of it! (aloud) I think I'll mix things up with my spell card "Reload"! Now I'll just put all my cards in my deck, shuffle 'em up, and re-draw! Eeyah! (He looks; Iron Chain Coil and Mystical Space Typhoon) Hehehehehehehehe--hahahahahahahahahah! Hmph! I play "Mystical Space Typhoon"!
Computer: "Mystical Space Typhoon" is a spell card that allows you to destroy one spell or trap card that you or your opponent has on the field.
Armstrong: And now I choose to destroy the facedown card on the left! Say g'bye! <15:00> What?! It's NOT "Battle Mania"?!
Yusei: No, but the *right* one is! Check it out! So now our monsters *have* to attack. And that means I don't lose any more cards in this round.

Tanner: He did it! Yusei must've switched all his cards around when the blackout happened! Now Yusei's Kick Man can win this!

Armstrong (into lapel mic): Hey, what's goin' on?! This duel is supposed to be fixed so that *I* win!
- Don't worry, sir. We've stacked your deck with the most advanced chain monster combos available. Yusei's not the only one who knows how to duel with dragons!

ACT 4 <15:34>

Armstrong (think): Rrggh, alright, Yusei, I didn't go through all the trouble to cheat just so *you* would win! Time to show you the rest of my chain gang! (aloud) I summon out my Iron Chain Coil! And I'll tune 'im with my Iron Chain Blaster to synchro-summon-- Iron Chain Dragon! Hehehahahahahaha! <16:00>
[Iron Chain Dragon: 2500///]
Armstrong: Here's where it gets fun! See, for every chain monster that I've got in my graveyard, my dragon gains two hundred attack points, and right now, I've got five! So with an extra thousand attack points, Yusei, I'm attacking you with my Iron Chain Dragon!
(Iron Chain Dragon's improved attack points are 3500.)
Yusei: Trust me, Chief... that's a bad idea.
Armstrong: I know it is-- for *you*!
(Kick Man gets destroyed, and Yusei gets shocked; 400 lp left)
Armstrong: Did I forget to mention that his special ability automatically activates? See, whenever he attacks, you have to send three of your duel cards to the graveyard.
(Yusei does so; they're too far away to be identified, but I see a normal monster and two effect monsters.)
Armstrong: And with Paralyzing Chain's effect, you lose three hundred more lifepoints!
(Yusei gets shocked again -- 100 lp left -- and falls to his knees, steaming around the edges.) <17:00>
Alex: Yusei, no!

Tanner: His lifepoints!
Yanagi: He's finished!
- He can't win now, he's too weak!

(Yusei struggles to his feet again)
Yusei: My turn.
(Yusei draws the last card from his deck; it is now empty.)
Armstrong: Ooh? Hehehehahahahahah! You've got nothing left, you're down to a hundred lifepoints and your very last card! Your deck's empty *and* you don't have a single facedown!
Yusei: I know. But all I need to win is one card. (looks up at Armstrong) And a little of your help!
Armstrong: *My* help?!
Yusei: You spent the whole duel trying to send my cards to the graveyard. You thought my entire deck was worthless. Just a mishmash of cards given to me by *your* prisoners. *My* friends. And maybe, on their own, they wouldn't stand a chance against your super-charged chains, but together they *will*. <18:00> (he pops a card out of his sleeve) With *this.*
Armstrong: Mmm?!
Yusei: I knew you would use the security cameras to spy on the cards in my hand once the match started. But I also knew you wouldn't see *this*. (He removes a card from his left sleeve and shows it.) It's called Rubble King. I hid it so your little surveillance friends couldn't 'big-brother' it.

(Flashback to when Armstrong destroyed Taunt, thinking it was Battle Mania)
Yusei (VO): So as soon as you picked the wrong trap card to destroy, I just had to keep you sending my cards to the graveyard.
(End Flashback)

Armstrong: Gnnngh, for what, to lose?!
Yusei: Not quite. I'll show you after I summon him! Ha!
(As Yusei speaks, the cards in his graveyard appear around him. Of the cards that I haven't previously identified, I can spot the traps Gamble and Reverse Trap. {&})
Yusei: Now if there are over thirty cards in my graveyard when Rubble King is summoned, like you so thoughtfully provided, I get to use a trap. It comes down to my very last card-- I activate the trap "Blasting the Ruins"! If I have thirty or more cards in my graveyard, which you know I do, then you automatically lose three thousand lifepoints!
Armstrong: Three WHAT?! <19:00>
(Rubble King directs a swarm of rocks to cluster around Armstrong, then they explode. Armstrong makes lots of funny noises as he gets zapped, and falls to the ground. His lifepoints go straight to zero.)

Alex: You beat 'im, Yusei!
Yanagi: He won! He won!
Tanner: Never a doubt!
(The prisoners are cheering)
- You see that?! He took out the Chief with all of our cards!
(The whole Hive is chanting 'Yusei! Yusei! Yusei!'. Yusei stares down at Armstrong, slightly surprised at his own power. Armstrong pushes himself up on his elbows; his hat has fallen off and we can now see that he's completely bald.)
Armstrong: Put 'em both-- in the lockdown!
Yusei: What?!
Alex: Rrrgh, but what about our deal?!
Armstrong: We don't have any deal, take them both away now!
Goodwin: I don't think so, Mister Armstrong.
Armstrong: Gah!
(High on a walkway above, Goodwin has been watching.)
Goodwin: I saw the entire duel. And the only person going away is you, I'm afraid. I can't see how the Facility can be run effectively if no trust exists between the guards and the inmates. Pack your things, Armstrong. You're fired. <20:00>
(Goodwin walks away, leaving Yusei to wonder what that was all about.)

(Sometime soon after, in Tanner's 'dueling arena', Yusei is chatting with Tanner, Yanagi, and Alex)
Tanner: So what now, Yusei? You're free to go.
Alex: Somethin's *weird*; why did Goodwin show up just then? Seems funny.
Yanagi: Oh, be quiet. Thanks to Goodwin we're all getting out soon, too!
Alex: I know. And that's why this whole siuation just seems *strange.* Yusei wins, now we're all gonna be free? Just be sure to watch your back.
Yanagi: Maybe he's right. So please, take this gift.
(It's the Totem Pole trap card)
Yusei: I can't take your card.
Yanagi: Yes you can! (puts it in his hand) I figure *you'll* probably have more use for that card than *I* ever will!
(Yusei nods)
Yusei: This is incredible! Thank you.
Tanner: Hold on; I got somethin' for you as well. This card's gonna help you get your runner back.
(Tanner hands him Giant Ushi Oni as he speaks)
Tanner: I overheard the guards talkin' about your sweet ride, and how it's locked up in the Impound Center. <21:00> Now, take this to a store named Bootleg, order some milk, and ask for Blister; he'll help you out.

Lezar: Are you *sure* about this? If you let him go, we might never find him again.
Goodwin: It's obvious to me that Yusei's Mark of the Dragon won't reappear while he's trapped inside the walls of the Facility. It's time for a change of scenery. Besides, I never said that we were *letting* him go.
Lezar: You're going to track him?! Oh, you are sooo sneaky! Hehehehehehehehe!

(As Goodwin speaks the next line, Yusei walks out the front gates of the Facility, oblivious to Trudge watching him from above on the street.)
Goodwin (VO): With Yusei free to roam New Domino City, I have selected an elite task force to keep him under surveillance and watch for any signs of his Mark reappearing. Now as long as no one interferes in our affairs, all we need to do is watch, and wait.
Trudge: Hello again, Yusei.
(Trudge pulls off his helmet, revealing a scar on his cheek; he looks angry.)
Trudge: I heard about the little task force Goodwin put together. You better hope *they* get to you before *I* do!!

END <22:00>

* Special thanks to YouTube, and uploaders Bleachjah15 and lumi29star, for making this episode easily accessible.
* Special thanks to Yugioh Wikia (http://www.yugioh.wikia.com/) as a resource for identifying TCG cards. Use of this resource denoted: {&} Extremely special thanks to Yugioh Wikia and their semantic card-searching database as a tool for identifying the discarded cards. I use this tool a lot in these transcripts, but especially on this one, so extra-special thanks.
* Special thanks, of course, to Kazuki Takahashi, 4Kids TV, et al. for Yu-Gi-Oh! 5D's!!

Last Updated: July 12, 2011

I don't own Yu-Gi-Oh 5D's, at all, and this transcript is unofficial and without any permission whatsoever. Please link back to me if you use my work. For more information about my transcript format, please click here.

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